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International Emergency & 911: First Responders Fan Forum. There ar the original models of the mod, you have to replace them as the cops. Home User Files. Patch/mod for DCS Mirage 2000C by RAZBAM to fix and enhance the visual of cockpit main displays and indicators such as HUD, radar screen, RWR and liquid cristal displays for both a better fidelity to the real aircraft and a better visual experience. A killbox mission in the style of the Gulf War.

Representing the Mesoamericans, the Woodland people, & the Bison herding tribes of theAmerican Plains, the NAN culture was originally introduced with the first expansion for the Ageof Empires III franchise, The WarChiefs.Living in harmony for centuries and with no contact with the outside world until Columbus’historical journey, the dynamics and lifestyle of the tribes changed drastically with theirintroduction to the European Colonists. Slowly they adapted to the culture and customs of theirEuropean invaders but this was not without the loss of blood.Each civilization provides different strengths and challenges and has unique units and buildingsets. The Aztecs were known for assembling powerful armies, the Iroquois for leveraging Europeantechnology, and the Sioux for developing superior horsemanship. Reflecting this in game, theIroquois is the only NAN civilization to have access to artillery units whereas the Aztecs onlytrain infantry units but have unique measures to compensate for this deficiency. Their strongadherence to their beliefs is represented by their unique building: the Fire Pit. War ChiefsThe NAN culture lacks Explorers.

Instead they have War Chiefs who are more powerful thanExplorers and have special abilities like the Nature Friendship ability which allows themto convert a treasure guardian to their side and special auras which vary according to thecivilization. Fire PitThe Fire Pit is where a player’s villagers perform different ceremonial dances, eachproviding its own specific benefit. If one directs a villager to the Fire Pit, the villager willautomatically begin a ceremonial dance. For example, a Gift dance increases the rate at whichyour civilization accumulates Experience. The more villagers you have dancing, the moreeffective the dance. Some dances spawn military units over time.

The Alarm dance spawns Warriors— a militia-like unit that slowly degrades. The Aztec and Sioux have dances that spawn SkullKnights and Dog Soldiers. Big Button TechsEvery NAN building has a unique Big Button Technology which provides powerfulimprovements, group of units, or resources.

Aging upThe NAN age up system is different from that of other cultures. Instead of choosing differentpoliticians for different ages, they get to choose from a politician from a 5 member TribalCouncil. A Council member can be selected once only and with each age up the choice ofCouncil member decreases. With each age up the cost and the bonus provided by the Council memberalso increases.

The Iroquois Confederacy was, at the time of European encounter andcolonization, based in present-day New York. Originally known as the Five Nations, as it wascomposed of the Mohawk, Oneida, Onondaga, Cayuga, and Seneca nations, with the Tuscarora unitingwith the rest in the early 18th century, the Iroquois League played a major role in the history ofNorth America: French, Dutch and British colonists in both Canada and the Thirteen Colonies wantedto curry favor with the Iroquois; for nearly 200 years considerations of the Iroquois were apowerful factor in North American colonial policy-making decisions. All sides wooed them, eachsettlement feared them, politically they were unique, a large Native American polity which untilduring the American Revolution, could not be divided.In Wars of Liberty, the Iroquois are a native American tribe which prefers having more alliesthan enemies. They may be a melting pot of other natives tribes, but their unity is asremarkable as their ability to move unseen in the vast woodlands.

Furthermore, they try tomaintain their good relationships with the European colonizers, offering them their help whenneeded, but also preventing them from spoiling their land.The leader of the Iroquois is John Norton. Norton was born of a Cherokee father and aScottish mother, in the early 1760s. He was especially inspired by the Mohawk chief, JosephBrant; he acquired the Mohawk language and culture, and was adopted into the Iroquois community.John Norton played a prominent role in the War of 1812, leading Iroquois warriors from GrandRiver into battle against American invaders at Queenston Heights, Stoney Creek, and Chippawa.His favorite personality traits are Aggressive and Spiritiual and his Home City is Caughnawaga,North America. Click for statistics. Bonuses.

Travois. The Iroquois are the best travois users, more than just getting them fromthe Home City now and then, they also start the game with one, can have more from aging upor even dancing in the firepit, granting them greater expansion capacities.

Woodland People. As people of the woodland, their buildings are still connected tonature, and will quickly return to it once destroyed, providing natural resources when doingso. Knowledge of the Territory. Iroquois Trading Posts are cheaper, allowing you to build2 at the beginning of the game.Weaknesses.

Wood Costs. The Iroquois require wood in more areas than normal, somewhat unbalancingyour economy.

Nature belongs to none. And as such, your enemies can take advantage of the resourcesyour buildings grant when destroyed, if you’re not careful with them.Unique units and buildingsLike all natives, they have a lot of unique units.

Aenna: Unique archer unit. Good against Heavy infantry. Tomahawk: Skilled, Tomahawk thrower, Heavy infantry unit. Good against cavalry onmelee. Forest Prowler: Light infantry unit that can go stealth. Kanya Horseman: Regular Heavy cavalry unit. Musket Rider: Light cavalry unit.

Good against Cavalry and Siege. Mantlet: A tanky unit.

Good at defending. Ram: Siege unit. Good against buildings. Light Cannon: Artillery unit, good against Buildings and Infantry. The Great Sioux Nation consisted of three different tribes of Sioux: the Santeeor Eastern Dakota, the Yanktonai or Western Dakota (also known as Nakota) and finally thewesternmost Sioux, known for their hunting and warrior culture, often referred to as the Lakota. Intheir long history, the Sioux had many conflicts, both with their neighbor natives, as well as withthe European colonizers and later on with the United States’ government, which repeatedly tried tosteal the Sioux land. The Great Sioux War of 1876–77, with the famous battle of the Little Bighorn,where the troops of Lieutenant Colonel George A.

Custer were devastated by the Sioux riders, and theWounded Knee Massacre where the final acts of the Sioux-American Wars.In Wars of Liberty, the Sioux are a proud native American tribe, whose bravery is unparalleled.Used to live in the prairie, hunting the bisons, who are their major source of food, atop theirrobust horses, the Sioux have been calloused and know how to enjoy the small moments ofhappiness in their everyday life.The leader of the Sioux is Red Cloud. A war leader and chief of the Oglala Lakota, RedCloud was chief from 1868 to 1909. One of the most capable Native American opponents the UnitedStates Army faced, he led a successful campaign in 1866–1868, known as Red Cloud's War, overcontrol of the Powder River Country in northeastern Wyoming and southern Montana. After signingthe Treaty of Fort Laramie, he led his people in the important transition to reservation life.His favorite personality traits are Traditional and Cultural and his Home City is Hunkpapa,North America. Click for statistics. Bonuses. Nomads.

The Sioux, as a semi-nomadic people, require no houses, greatly alleviatingyour wood needs. Masters of Siege. The Sioux know how to keep their independence. Sioux units arenaturally good against Buildings, meaning you can put a lot of pressure on your enemy.Weaknesses. Weak economy. The Sioux start the game with a somewhat weaker economy, and all in allit’s still weaker than most civilization’s.Unique units and buildingsLike all natives, they have a lot of unique units.

Cetan Bow: Light infantry unit. Good against Heavy infantry. War Club: Melee Heavy infantry unit. Good against Cavalry. Wakina Rifle: Light infantry armed with a rifle.

Very good against Heavy infantry. Axe Rider: Exceptional Heavy cavalry unit. Armed with an axe. Bow Rider: Early Light cavalry unit.

Has good speed. Rifle Rider: Light cavalry armed with a rifle. Good against Cavalry and Siege. Tashunke Prowler: Cavalry unit that can go stealth.

Dog Soldier: A very powerful Heavy cavalry unit. Can only be sent from the Homecityor big button technologies. Teepee: Weak building that boosts the HP of your units. Bonuses. War Priests and Warchiefs.

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The Aztec start the game with both a War Priest, who’s agood fighter and provides a greater bonus when dancing, and a Warchief, who possesses anaura that improves XP gathering on battle. Floral Wars. The Aztec also have the feature that whenever one of their units die,it’ll give you a small amount of coin.

Military Prowess. Many of their big button techs provide military units, so they cancreate a large army in a short period of time.Weaknesses. All Infantry. The Aztec have nothing but infantry units, making them easier tocounter.Unique units and buildingsLike all natives, they have a lot of unique units. War Priest: A religious unit exceptionally good at dancing at the firepit. Macehualtin: Light infantry unit with a bonus against Heavy infantry.

Coyote Runner: Replacement for Cavalry. Behaves like a Heavy cavalry unit. Puma Spearman: Heavy infantry unit. Good against Cavalry and Buildings.

Eagle Runner Knight: Behaves like a Light cavalry unit. Good against Cavalry andSiege.

Jaguar Prowl Knight: Heavy infantry unit that can go stealth. Arrow Knight: Long range siege unit. Good against Buildings. Skull Knight: A very powerful melee infantry unit.

Can only be sent from the Homecityor big button technologies. Bonuses.

Mita. The most striking feature of the Inca is their gold, and how easily they obtainit, in game, no matter what your villagers are doing, they’ll trickle a small amount ofcoin, which will quickly fill up to give you impressive quantities of it. City of Gold. Their buildings cost coin instead of wood.Weaknesses. Coin Costs. All this gold however comes at a cost, since you’ll see you’re stillgoing to need it frequently, aging up costs more coin than food, for example.

Outdated Army. While strong, the Inca army is still outclassed and outdated, and theymay find that some of their units may fire too slow, or that they don’t have an appropriatecounter to a certain type of units.Unique units and buildingsThe Inca start out with Old Inca army units, though while upgrading they can go all the way toTupac Amaru’s II era technology. Chasqui: They follow the Sapa Inca. Are good against treasures. Sapa Inca: Explorer unit. Can't attack, but has access to unique abilities.

Huaminca: Heavy infantry unit. Good against Cavalry and Buildings. Bolas Warrior: Light infantry unit. Good against Heavy infantry at range. Pishtaco: Range Light infantry unit with a bonus against Cavalry. Auca Runa: Fast armored warrior. Good against skirmishers and artillery.

Manco Horseman: Tough Cavalry unit. Can be sent from the Homecity or through a Bigbutton technology. Inca Mortar: An artillery unit that's good in numbers. Good against Buildings.

Tambo: A defensive building. Contains upgrades for Infantry. Ushnu: Replaces the Barracks.Monument Powers of Nature. Battle Drums. Available at Discovery Age for all SAN, it trains a certain amount ofwarriors anywhere on the map. Drought.

Available at Colonial Age, reduces the gather rates for all resources in thatarea. Captivity. Available at Fortress Age for all SAN, instantly imprison some enemy units.

Thunderstorm. Available at Industrial Age, hit random 6-8 units then disappears.

Wildfire. Available at Imperial Age, starts a fire anywhere on the map. The Tupi are one of the main ethnic groups of Brazil, on the arrival of thePortuguese having settled on most of the Atlantic Coast.

Bonuses. No Money. The Tupi don’t use coin, at all.

All their economy is based on just foodand wood, greatly reducing logistics on your resource collection. Ocas. Their buildings are quick to build too, and cheap, greatly improving theirexpansion capacities.

They come from everywhere. Upgraded Tupi units can become stealth.

Also, theirLonghouses are spammable and can train Infantry units. Making it easy for you to attack fromall sides.Weaknesses. Hunters and gatherers.

That said, not using coin has it’s disadvantages, they won’tbe able to trade at the market conveniently, and their gender division between hunters andgatherers brings other troubles for resource collection. Huts. Their buildings come with a disadvantage too, being fairly weak and easy totake down.Unique units and buildingsThe Tupi have several unique units, and none of them cost coin. Uybassy Archer: A light infantry unit armed with a bow. Good against Heavy infantry. Ybira Jara: Melee unit armed with a lance.

Good against Cavalry and Buildings. Maratekoaras: Melee unit with a bonus against Heavy infantry.

Blowgunner: Ranged Heavy infantry unit with a bonus against Cavalry. Pombero: Powerful archer with an area damage and a huge range.

Good againstBuildings. Thunder Gun: Weak artillery unit. Good against Infantry. Oca: Provides population. Gatherers can collect food from it. Hunter: the male villagers gather wood, hunt, fish and build. Gatherer: the female villagers gather from berries, herdables and ocas, and build.

Paje: elder villagers who can only pray at the Monument, but generate a lot of faith.Monument Powers of Nature. Battle Drums. Available at Discovery Age for all SAN, it trains a certain amount ofwarriors anywhere on the map. Waters of March. Available at Colonial Age, makes it rain boosting the gather rates forall resources. Captivity.

Available at Fortress Age for all SAN, instantly imprison some enemy units. Whirlpool. Available at Industrial Age, greatly damages sea units. Amazonia Eterna. Available at Imperial Age, generates a huge forest that quickly growsaround the target.

The Mapuche are the union of the Picunche, Huilliche, Moluche and Nguluche,amongst other tribes, from southern Chile. Bonuses. Bounty. The Mapuche have mastered the art of sacking enemy cities and knowing what’sthe best to use for their objectives, as such, everything the Mapuche do will bring moreexperience than normal. Hardwork. More than that, villagers will too trickle extra XP with every activitythey realize.

Cahuin. Finally, the Mapuche have their tribal council directly on the battlefield,meaning that they can perfectly send various shipments at once.Weaknesses. Elders, not warriors. Your tribal council, while useful for exploring, is still weakand, if taken down, you won’t have any of their shipments available for use.Unique units and buildingsThe Mapuche favour cavalry warfare, though their infantry still has excellent siege damage andthey can also use their artillery for good effect. Waikilaf: Melee unit with a bonus against Cavalry.

Trangelaf: Melee unit with a bonus against Infantry. Tralkatufe: Range unit with a bonus against Infantry and Cavalry. Mawidanche: Emergency unit. Good against everything. Huampelen: Cavalry unit with a bonus against special units. Good at exploring. Winitufe: Light cavalry unit with a bonus against Cavalry and Siege.

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Malalkawuello: Poweful cavalry unit with a bonus against Infantry. Malon: Cavalry unit good at raiding and besieging. Artillery Piece: A weak Artillery unit with a bonus against Infantry. Ruka: An expensive building that provides a lot of population. Tribal council: You have 5 explorers. Each one representing a part of your Homecity.You can send shipments from them.Monument Powers of Nature.

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Battle Drums. Available at Discovery Age for all SAN, it trains a certain amount ofwarriors anywhere on the map. Snow Warning. Available at Colonial Age, slows down all enemies in that area.

Captivity. Available at Fortress Age for all SAN, instantly imprison some enemy units. Earthquake. Available at Industrial Age, greatly damages buildings.

Tornado. Available at Imperial Age, damages everything in its path, which is completelyrandom.

About This Game With this EMERGENCY CLASSICS re-release of the EMERGENCY 4 - originally released in 2006 – you can experience EMERGENCY 4 again. In addition this release includes the Deluxe Content previously only available in Spanish and German.In EMERGENCY 4 Deluxe you are taking on the role of incident commander for police and rescue units.

Call your units in different scenarios, e.g. Traffic accidents, fires, crimes and natural disasters! When they have their orders every second counts, because it is your job to save lives!Up to 30 different rescue vehicles and their teams are awaiting your commands - from emergency doctors to salvage helicopters.You will face ever increasing challenges in the many missions of the campaign. In free play mode you will have to deal with always changing demands in a living city.

In multiplayer mode you can prove, that you can keep a cool head when cooperating with others. Realistic, unique mix of simulation and real-time strategy. Campaign with 20 giant missions in a living city. Gripping overseas missions in many regions of the world. Multiplayer mode for 2 to 4 players. Endless mode and challenge mode.

45 different units and vehicles.